![]() ![]() Either you or they are going down in a few hits, and health refills found in destructible objects like statues are scarce, so conflict is sweetly swift. Enemies too are swift, and fights are rarely drawn out. The little knight holds his/her giant sword out at an angle in front, running full tilt, and jumping as much as half the screen high at the tap of a button. Rogue Legacy plays mighty fast, with all its characters moving at greasy but precise speed. The high of the cycle is maintained by the smooth quality of the action. It’s the toll you pay to seek your doom once more. Whatever gold you have left goes back to the devil himself, who’s waiting at the door to charge you to get back in. The enemies you encounter are so hard that, more often than not, you only have enough gold to purchase a few skills or unlock new armor or runes from the blacksmith and enchantress that operate outside the castle gates. An expanding tree of skills is open between each death, where you buy everything from health and defense upgrades to entirely new classes for your offspring to take on. Legacy keeps even that brief stint satiating with its character building. ![]() Start out once as the durable Barbarian or the hard-hitting Knave classes available at the beginning, bounce in, and you can collect some gold before (quicky) dying. Since the castle itself is relatively small no matter how it’s built, you’re always able to make some kind of progress even if you die immediately. The instant pleasure of this cycle – explore, die, build, repeat – is Rogue Legacy‘s succulent, barbed hook. ![]()
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