Build at least 4 BCs and a group of Valkyries or Wraiths to cover them (Valkyries are better against massed air units, but wraiths will deal with pesky hydralisks on the ground.). Once your base is secured with bunkers and siege tanks, making sure to cover all the entrances, as you'll discover any weaknesses as soon as the Torrasque shows up, you can climb the tech tree towards Battlecruisers and Yamatos. Very rarely, a couple guardians will attack, so keep a few valkyries or wraiths handy to counter them. The occasional six-pack of hydralisks, a wave of zerglings, and sometimes a group of mutalisks to mix things up. Fortunately, the rest of their offense is fairly light. They can take out a bunker easily if they get close, but your siege tanks will get them first. However, once you destroy the other two, it will start to send Infested Terrans. The orange cerebrate is near the Overmind, and will mainly keep to itself. Make sure you have plenty of bunkers and siege tanks around your base, and expect to lose some a few times before you get the hang of it. The Torrasque is "a whole cargo-ship of whoop-ass," in your Marines' words, and will respawn every so often to rip apart your defenses. The brown cerebrate (northeast) will send out the Torrasque periodically. While there's a ring of unbuildable terrain around your base to stop you from doing anything stupid, you won't get any ground attacks out until that's dealt with. The red cerebrate (northwest) makes the sunken colonies around your base invulnerable. There are 3 cerebrates here, each with different powerful abilities. Nonetheless, to ensure victory over the Zerg, DuGalle orders you to take down the Cerebrates and the defenders as well as to bring Medics to the Overmind for Neurostim treatment. Duran is just starting his treachery against the UED, and he's out there somewhere. General DuGalle realizes that Alexei Stukov's plan to capture the Psi Disruptor instead of destroying it was the right plan. (optional) Kill Zerg Cerebrates to weaken the Overmind's defenses.Bring a Medic to each of the beacons surrounding the Overmind.3 Zerg Cerebrates (destructible w/1500 HP).General DuGalle (enhanced Battlecruiser shown on the cinematic).Torrasque ( severely enhanced Ultralisk, resurrected periodically).
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